Sunday, November 15, 2009

Second Life and its Implications for Education

The second life experience for me is one that is truly "outside of the box". I say this because I do not consider myself a technology guru and Second Life offers many facets within the program. The program would definitely appeal to the age group that I teach on a daily basis. I could see numerous possibilities for incorporation due to the many options of the program that I am sure would appeal to the typical teenagers of today. I believe the program could be utilized within certain disciplines depending upon content area and outlined goals /objectives. I could easily see where the programs could be used within the science/social studies curriculum. For example, both content areas deals with calculations and conversions relative to specific geographical locations and the students could use this program to explore specific areas. They may also gain knowledge of specific habitats or environments. This program to me offers opportunities for students to enhance problem-solving and critical thinking skills. I can recall while traveling through a few of the areas I was actually thinking of how I would react if or when something totally unsuspected would happen to me. The program defintely keeps you engaged from the moment of entry. I do not feel as if the program would be as effective with younger learners. However, I am sure that if I spent more time inside Second Life maybe I would change my mind about exposing younger children to this program. Overall, I do feel that Second Life does offer varied instructional opportunties for educations. Subsequently, just as with any incorporation of new technology it will require proper planning and implementation.

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